![]() Downloads / Sims 2 / Lots / Residential Lots. We have detected that you are using an Ad- blocker plugin. This means our main source of income to cover bandwidth costs is blocked when you are using our free service. We would ask that you whitelist us and allow ads to show. Anyone using an Ad- blocker plugin will be forced to wait 3. This lets you use our service free of all ads and unlocks access to our popular Download Basket and Quick Download features. Become a VIP member now. Proceed to download. Building/Buying a House - The Sims 2 Wiki Guide. Sims have to live somewhere. Like in the first game, it's cheaper in the long run to . That is, you build your house however you want before moving a Sim in, instead of moving the Sim into an empty lot and building a house then. The reason is because of the automatic depreciation of the value of the house. Walls are expensive, and trying to build a house will completely destroy your budget. By building a house beforehand, it loses some of its value (and therefore its price) before your sim gets a hold of it. And that, trust us, is what you're going after. ![]() If you run out of ideas for houses to build in The Sims, try a few house plan websites. Next Sim's House Buying an empty plot - building a house. Next Sim's House Buying an empty plot - building a house - part 2 Prev Sim's House. The Sims: House Party; The Sims: Hot Date; The Sims. 12,048 pages on this wiki. The Sims 2: Pets Edit. Rent or buy The Sims 2: Pets for Wii or get Wii. The problem is that there just isn't enough options when building the house and after you get to the top level. Best Answer: Well as far as the whole wall boundary thing. Try building your walls not right on the edge of your property. Start a little further in. The Sims 2 Pets Cheats. The Sims 2 Pets Cheats. The Cheat Gnome will appear in front of your house, and you'll get 9,999 Simoleons each time you select him. In this video, I build a house, there is no family moved in this house yet, so that's why I didn't finish it. Step 1, Go into the neighborhood of your choice and place a lot. Try to keep it a small lot for starters.Step 2, If you have hills, flatten the lot. That said, flora now contributes to the value of the house. Because of that, you need to be very careful with what you build. We'll talk about advanced strategies with house building later. Right now, we'll only cover the basics. Small Houses. If you're not interested in building houses, the game ships with a few empty houses ready to put down. Simply click the Lots button on the UCP, then select the Lots & Houses bin. A couple houses there are too expensive, but even the smallest ones will at least give you an idea of how to arrange houses. Simply select one, plop it down, and move your Sim in (explained below) to get started quickly. But assuming you want to get your hands dirty, the first thing you need to do is get a lot. Again, click the Lots & Houses building, but click the second button there called Empty Lots. There you can select the relative size of your lot, from 3x. Remember that you're paying for the land too, so getting a 5x. On the flip side, taking a 3x. Kelly won't have much to do in the beginning, and she'll want to expand. She chooses a 4x. Select your size, then put it anywhere in your town. Make sure the lot is pointed at a road (the footprint will help you), and click when it's where you want it. You're then given the chance to name it, and you may do so with whatever you want. Some gamers call it by a road name, some call it something else. Kelly chooses to call it the National Compound, as you can see. Make sure it's a residential lot (community lots will be explained later), then click the check button. Now, without having anything else selected, click the lot you just made. You'll be given a little description of it. Click the button with the house and arrow to go to the lot proper. You'll be taken to the grassy plain that is your land. It might be a little hilly, but that is one thing you can alter that won't affect the lot value. But we're getting ahead of ourselves. ![]() Build Mode. Okay, first, you need to make a small decision. Do you want a foundation for your house? It makes the houses look more realistic, but a little more expensive. Kelly is all about what's aesthetic, so she does the foundation thing.
Do that by clicking the Build Mode button, which is the third button on the UCP, one with a saw and a paint roller. This gives you all the tools you need to build your dream house! Now, while you're pre- building your house now as you are, you have unlimited funds. There are two methods to build a house: the first is to build only as little as you need, check the price, and add to it as your budget holds out. The second is to build as much as you want ideally, then cut away what you need to get the price under 2. ![]() K. Either method is fine; we recommend the latter. The foundations are naturally under the Foundations & Decks sort, which is the bottom- left button of the ten. The National Compound uses the standard brick foundation, so we lay a 1. This is far more than needed, but again, you don't have to worry about price here, and can waste cash. Make sure that when you lay it down, you leave some room toward any sidewalks near you. That way Sims won't get jammed up when they come knocking down your door. Okay, now for the walls. It's ideal to have a living room, kitchen, dining room, bathroom, and bedroom. Because Kelly is single, she won't need separate rooms for everything; we'll combine the kitchen and dining room together. Remember, parties come later, and right now, we're more concerned about getting her in a house that she can simply survive in. Remember that a house is not exclusively good based on size. A house with the bathroom at one end, the kitchen at the other, and a huge hallway linking them is very inefficient. Think about how real houses are built: usually, the bedrooms are farthest from the door because those rooms are used the least. The living room is usually close (if not attached) to the front door, and the kitchen is close by that. The bathroom, if there's only one, is centralized. Also realize that room size plays a vital role in planning the house. Bathrooms are small, living rooms are large, and kitchens are usually somewhere in between. The way I imagine the Compound is to have a kitchen in the far corner, a living room attached to it, a bedroom on the opposite corner, and a bathroom attached to all three. In order to get those plans turned into something tangible, you need walls. After laying the foundation, click the button near the selection of foundations that, like the Build Mode button, has a saw and paint roller on it. That will take you back to the ten main categories of Build Mode. Saves a bit of time that way. Start by holding SHIFT and drawing out the outline of the living room. It should be roughly 5x. The view may make it a bit tough to see, especially if you started with a near wall. To remedy that, we're going to change the camera to make the walls almost entirely disappear. Click the button in the UCP near the Floor Up button& #1. It currently has a box that looks like a room with the walls cutaway, representing the camera angle. Click that, and then select the plain no- walled box, which removes almost the whole wall from the camera's eye. Now build the kitchen about 5x. Finish it off by building the bathroom in the intervening space. Here's the finished product& #1. If you set Shadows to be on in your graphics options, the interior is awfully dark. That too will be fixed soon enough. Right now, though, we need to clean up the lot. All that extra foundation is needlessly expensive, so return to your foundation tool. Click any foundation, then go back to your house. Hold the CTRL button, which basically turns whatever tool you've got into a delete tool for that thing, and highlight the parts of your foundation you don't need. After releasing the mouse button, you'll have a clean, cropped house. Just remember to take your time here: you're not under any time or financial pressure. Now for what I think is the most exciting part of a new house: the front door! You need to strategically place it so it's centralized without being TOO in the middle of the action. Remember that you can always move it later, but mistakes mean money down the drain. A good place is to put it about one or two tiles away from the front corner of the building on the kitchen side. I'll show you the perfect spot for the Compound's door in a sec. To get to the door tool, go back to the main ten tools of Build Mode. The door tool should be obvious to you. Click it, then check out all the doors available. If you care enough to, think ahead to what you think your house will be like. Aluminum siding side street low- class house? Or do you not care? No matter what, select the door you think most suits your needs, but do so by clicking AND HOLDING on the door. This will bring up a menu where you can customize it. The Compound is intended to be made of stone at least on the first story, and a wooden door with a glass window would suit that perfectly. After finding the best door, clicking and holding the mouse button brings up the menu in the screenshot. A dark wood and a simple glass window does the trick, so that is placed in the location I determined earlier. Also be sure to place doors connecting all your rooms, unless you specifically do not want certain rooms connected. Notice that the door made a tiny deck if you had a foundation? We'll take care of that in a moment. Okay, we're getting somewhere now, and you can probably start to see your house coming together. Let's get carpet and wallpaper down now. Carpet is easy because the wall view is already down, so it'll be a snap. Although it plays into the theme of your house, if you have one, a lot of homes have interiors that don't match their exteriors; they may even have interiors that don't match other interiors! The Compound will be setup as such: light carpet in the living room, dark carpet in the bedroom, linoleum in the bathroom, and tile in the kitchen. Simply go to the Floor tool in Build Mode, which is right next to the Door tool, and take a look at the catalog, which is sorted by type of material. The expensive floorings WILL increase the value of the lot, so choose with caution. Tip: You can hold SHIFT to carpet an entire room at once. After that, you need to choose your wallpaper. That tool is beside the Floor tool you just used, and it too is sorted by material. You may have to put the wall view to Walls Cutaway for this (the view you had when you started out building). Rotate the camera how you need to via the curved arrows in the center of the UCP. You can use the SHIFT trick for this too to get the whole room. Typically, all the homes in Pyroville have a light/dark combination: either the carpet or wallpaper is dark, and the other is light. Put the walls in Walls Up mode, and check out that wallpaper again. Look for something that fits the exterior of the house. You can even paint over the bricks foundation for a completely new texture look. To round out the whole package, we need a roof. You can actually make a roof simply by making another floor, but using flooring instead of an actual roof. That's great for flat roofs, but you don't see many of those aside from shops (which we'll build later). Besides, that costs money (adding to the house cost), but standard slanted roofs don't cost anything. There's an auto- roof tool, which is probably your best bet, because the manual roof tools are finicky at best.
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